RunningBack is an action packed multiplayer game built with Unreal Engine that combines sports, cars, and weapons. Teams compete to get their designated running back to the enemy’s end zone. This started as a project for a 3D Game Development class where I focused on the multiplayer and game play aspects of the game. During my senior year in college, I continued working on the game as part of my senior project. I created and tested multiple weapons and abilities that could be used to give players more choices in how they play the game.